RemoveAll

Using the removeAll command


The [ removeAll ] command operates similarly to the [ remove ] command. It differs in that it removes entire groups of specified objects in your level. If you need to get rid of all spikes (or any object) in your level, you should use [ removeAll ]. Look at the examples:


 * removeAll platform


 * removeAll spike


 * removeAll turret

See Also:

 * remove